State is isolated between components. React keeps track of which state belongs to which component based on their place in the UI tree. You can control when to preserve state and when to reset it between re-renders. 各个组件的 state 是各自独立的。根据组件在 UI 树中的位置,React 可以跟踪哪些 state 属于哪个组件。你可以控制在重新渲染过程中何时对 state 进行保留和重置。
你将会学习到
- When React chooses to preserve or reset the state
- React 何时选择保留或重置状态
- How to force React to reset component’s state
- 如何强制 React 重置组件的状态
- How keys and types affect whether the state is preserved
- 键和类型如何影响状态是否被保留
状态与渲染树中的位置相关 | State is tied to a position in the render tree
React builds render trees for the component structure in your UI. React 会为 UI 中的组件结构构建 渲染树。
When you give a component state, you might think the state “lives” inside the component. But the state is actually held inside React. React associates each piece of state it’s holding with the correct component by where that component sits in the render tree. 当向一个组件添加状态时,那么可能会认为状态“存在”在组件内。但实际上,状态是由 React 保存的。React 通过组件在渲染树中的位置将它保存的每个状态与正确的组件关联起来。
Here, there is only one <Counter />
JSX tag, but it’s rendered at two different positions:
下面的例子中只有一个 <Counter />
JSX 标签,但它会在两个不同的位置渲染:
import { useState } from 'react'; export default function App() { const counter = <Counter />; return ( <div> {counter} {counter} </div> ); } function Counter() { const [score, setScore] = useState(0); const [hover, setHover] = useState(false); let className = 'counter'; if (hover) { className += ' hover'; } return ( <div className={className} onPointerEnter={() => setHover(true)} onPointerLeave={() => setHover(false)} > <h1>{score}</h1> <button onClick={() => setScore(score + 1)}> 加一 </button> </div> ); }
Here’s how these look as a tree:
下面是它们的树形结构的样子:


React tree React 树
These are two separate counters because each is rendered at its own position in the tree. You don’t usually have to think about these positions to use React, but it can be useful to understand how it works. 这是两个独立的 counter,因为它们在树中被渲染在了各自的位置。 一般情况下你不用去考虑这些位置来使用 React,但知道它们是如何工作会很有用。
In React, each component on the screen has fully isolated state. For example, if you render two Counter
components side by side, each of them will get its own, independent, score
and hover
states.
在 React 中,屏幕中的每个组件都有完全独立的 state。举个例子,当你并排渲染两个 Counter
组件时,它们都会拥有各自独立的 score
和 hover
state。
Try clicking both counters and notice they don’t affect each other: 试试点击两个 counter 你会发现它们互不影响:
import { useState } from 'react'; export default function App() { return ( <div> <Counter /> <Counter /> </div> ); } function Counter() { const [score, setScore] = useState(0); const [hover, setHover] = useState(false); let className = 'counter'; if (hover) { className += ' hover'; } return ( <div className={className} onPointerEnter={() => setHover(true)} onPointerLeave={() => setHover(false)} > <h1>{score}</h1> <button onClick={() => setScore(score + 1)}> 加一 </button> </div> ); }
As you can see, when one counter is updated, only the state for that component is updated: 如你所见,当一个计数器被更新时,只有该组件的状态会被更新:


Updating state
React will keep the state around for as long as you render the same component at the same position in the tree. To see this, increment both counters, then remove the second component by unchecking “Render the second counter” checkbox, and then add it back by ticking it again: 只有当在树中相同的位置渲染相同的组件时,React 才会一直保留着组件的 state。想要验证这一点,可以将两个计数器的值递增,取消勾选 “渲染第二个计数器” 复选框,然后再次勾选它:
import { useState } from 'react'; export default function App() { const [showB, setShowB] = useState(true); return ( <div> <Counter /> {showB && <Counter />} <label> <input type="checkbox" checked={showB} onChange={e => { setShowB(e.target.checked) }} /> 渲染第二个计数器 </label> </div> ); } function Counter() { const [score, setScore] = useState(0); const [hover, setHover] = useState(false); let className = 'counter'; if (hover) { className += ' hover'; } return ( <div className={className} onPointerEnter={() => setHover(true)} onPointerLeave={() => setHover(false)} > <h1>{score}</h1> <button onClick={() => setScore(score + 1)}> 加一 </button> </div> ); }
Notice how the moment you stop rendering the second counter, its state disappears completely. That’s because when React removes a component, it destroys its state. 注意,当你停止渲染第二个计数器的那一刻,它的 state 完全消失了。这是因为 React 在移除一个组件时,也会销毁它的 state。


删除组件
When you tick “Render the second counter”, a second Counter
and its state are initialized from scratch (score = 0
) and added to the DOM.
当你重新勾选“渲染第二个计数器”复选框时,另一个计数器及其 state 将从头开始初始化(score = 0
)并被添加到 DOM 中。


Adding a component 添加组件
React preserves a component’s state for as long as it’s being rendered at its position in the UI tree. If it gets removed, or a different component gets rendered at the same position, React discards its state. 只要一个组件还被渲染在 UI 树的相同位置,React 就会保留它的 state。 如果它被移除,或者一个不同的组件被渲染在相同的位置,那么 React 就会丢掉它的 state。
相同位置的相同组件会使得 state 被保留下来 | Same component at the same position preserves state
In this example, there are two different <Counter />
tags:
在这个例子中,有两个不同的 <Counter />
标签:
import { useState } from 'react'; export default function App() { const [isFancy, setIsFancy] = useState(false); return ( <div> {isFancy ? ( <Counter isFancy={true} /> ) : ( <Counter isFancy={false} /> )} <label> <input type="checkbox" checked={isFancy} onChange={e => { setIsFancy(e.target.checked) }} /> 使用好看的样式 </label> </div> ); } function Counter({ isFancy }) { const [score, setScore] = useState(0); const [hover, setHover] = useState(false); let className = 'counter'; if (hover) { className += ' hover'; } if (isFancy) { className += ' fancy'; } return ( <div className={className} onPointerEnter={() => setHover(true)} onPointerLeave={() => setHover(false)} > <h1>{score}</h1> <button onClick={() => setScore(score + 1)}> 加一 </button> </div> ); }
When you tick or clear the checkbox, the counter state does not get reset. Whether isFancy
is true
or false
, you always have a <Counter />
as the first child of the div
returned from the root App
component:
当你勾选或清空复选框的时候,计数器 state 并没有被重置。不管 isFancy
是 true
还是 false
,根组件 App
返回的 div
的第一个子组件都是 <Counter />
:


Updating the App
state does not reset the Counter
because Counter
stays in the same position
更新 App
的状态不会重置 Counter
,因为 Counter
始终保持在同一位置。
It’s the same component at the same position, so from React’s perspective, it’s the same counter. 它是位于相同位置的相同组件,所以对 React 来说,它是同一个计数器。
相同位置的不同组件会使 state 重置 | Different components at the same position reset state
In this example, ticking the checkbox will replace <Counter>
with a <p>
:
在这个例子中,勾选复选框会将 <Counter>
替换为一个 <p>
:
import { useState } from 'react'; export default function App() { const [isPaused, setIsPaused] = useState(false); return ( <div> {isPaused ? ( <p>待会见!</p> ) : ( <Counter /> )} <label> <input type="checkbox" checked={isPaused} onChange={e => { setIsPaused(e.target.checked) }} /> 休息一下 </label> </div> ); } function Counter() { const [score, setScore] = useState(0); const [hover, setHover] = useState(false); let className = 'counter'; if (hover) { className += ' hover'; } return ( <div className={className} onPointerEnter={() => setHover(true)} onPointerLeave={() => setHover(false)} > <h1>{score}</h1> <button onClick={() => setScore(score + 1)}> 加一 </button> </div> ); }
Here, you switch between different component types at the same position. Initially, the first child of the <div>
contained a Counter
. But when you swapped in a p
, React removed the Counter
from the UI tree and destroyed its state.
示例中,你在相同位置对 不同 的组件类型进行切换。刚开始 <div>
的第一个子组件是一个 Counter
。但是当你切换成 p
时,React 将 Counter
从 UI 树中移除了并销毁了它的状态。


When Counter
changes to p
, the Counter
is deleted and the p
is added
当 Counter
变为 p
时,Counter
会被移除,同时 p
被添加。


When switching back, the p
is deleted and the Counter
is added
当切换回来时,p
会被删除,而 Counter
会被添加
Also, when you render a different component in the same position, it resets the state of its entire subtree. To see how this works, increment the counter and then tick the checkbox: 并且,当你在相同位置渲染不同的组件时,组件的整个子树都会被重置。要验证这一点,可以增加计数器的值然后勾选复选框:
import { useState } from 'react'; export default function App() { const [isFancy, setIsFancy] = useState(false); return ( <div> {isFancy ? ( <div> <Counter isFancy={true} /> </div> ) : ( <section> <Counter isFancy={false} /> </section> )} <label> <input type="checkbox" checked={isFancy} onChange={e => { setIsFancy(e.target.checked) }} /> 使用好看的样式 </label> </div> ); } function Counter({ isFancy }) { const [score, setScore] = useState(0); const [hover, setHover] = useState(false); let className = 'counter'; if (hover) { className += ' hover'; } if (isFancy) { className += ' fancy'; } return ( <div className={className} onPointerEnter={() => setHover(true)} onPointerLeave={() => setHover(false)} > <h1>{score}</h1> <button onClick={() => setScore(score + 1)}> 加一 </button> </div> ); }
The counter state gets reset when you click the checkbox. Although you render a Counter
, the first child of the div
changes from a div
to a section
. When the child div
was removed from the DOM, the whole tree below it (including the Counter
and its state) was destroyed as well.
当你勾选复选框后计数器的 state 被重置了。虽然你渲染了一个 Counter
,但是 div
的第一个子组件从 div
变成了 section
。当子组件 div
从 DOM 中被移除的时候,它底下的整棵树(包含 Counter
以及它的 state)也都被销毁了。


When section
changes to div
, the section
is deleted and the new div
is added
当 section
变为 div
时,section
会被删除,新的 div
被添加


When switching back, the div
is deleted and the new section
is added
当切换回来时,div
会被删除,新的 section
被添加
As a rule of thumb, if you want to preserve the state between re-renders, the structure of your tree needs to “match up” from one render to another. If the structure is different, the state gets destroyed because React destroys state when it removes a component from the tree. 一般来说,如果你想在重新渲染时保留 state,几次渲染中的树形结构就应该相互“匹配”。结构不同就会导致 state 的销毁,因为 React 会在将一个组件从树中移除时销毁它的 state。
在相同位置重置 state | Resetting state at the same position
By default, React preserves state of a component while it stays at the same position. Usually, this is exactly what you want, so it makes sense as the default behavior. But sometimes, you may want to reset a component’s state. Consider this app that lets two players keep track of their scores during each turn: 默认情况下,React 会在一个组件保持在同一位置时保留它的 state。通常这就是你想要的,所以把它作为默认特性很合理。但有时候,你可能想要重置一个组件的 state。考虑一下这个应用,它可以让两个玩家在每个回合中记录他们的得分:
import { useState } from 'react'; export default function Scoreboard() { const [isPlayerA, setIsPlayerA] = useState(true); return ( <div> {isPlayerA ? ( <Counter person="Taylor" /> ) : ( <Counter person="Sarah" /> )} <button onClick={() => { setIsPlayerA(!isPlayerA); }}> 下一位玩家! </button> </div> ); } function Counter({ person }) { const [score, setScore] = useState(0); const [hover, setHover] = useState(false); let className = 'counter'; if (hover) { className += ' hover'; } return ( <div className={className} onPointerEnter={() => setHover(true)} onPointerLeave={() => setHover(false)} > <h1>{person} 的分数:{score}</h1> <button onClick={() => setScore(score + 1)}> 加一 </button> </div> ); }
Currently, when you change the player, the score is preserved. The two Counter
s appear in the same position, so React sees them as the same Counter
whose person
prop has changed.
目前当你切换玩家时,分数会被保留下来。这两个 Counter
出现在相同的位置,所以 React 会认为它们是 同一个 Counter
,只是传了不同的 person
prop。
But conceptually, in this app they should be two separate counters. They might appear in the same place in the UI, but one is a counter for Taylor, and another is a counter for Sarah. 但是从概念上讲,这个应用中的两个计数器应该是各自独立的。虽然它们在 UI 中的位置相同,但是一个是 Taylor 的计数器,一个是 Sarah 的计数器。
There are two ways to reset state when switching between them: 有两个方法可以在它们相互切换时重置 state:
- Render components in different positions
- 将组件渲染在不同的位置
- Give each component an explicit identity with
key
- 使用
key
赋予每个组件一个明确的身份
方法一:将组件渲染在不同的位置 | Option 1: Rendering a component in different positions
If you want these two Counter
s to be independent, you can render them in two different positions:
你如果想让两个 Counter
各自独立的话,可以将它们渲染在不同的位置:
import { useState } from 'react'; export default function Scoreboard() { const [isPlayerA, setIsPlayerA] = useState(true); return ( <div> {isPlayerA && <Counter person="Taylor" /> } {!isPlayerA && <Counter person="Sarah" /> } <button onClick={() => { setIsPlayerA(!isPlayerA); }}> 下一位玩家! </button> </div> ); } function Counter({ person }) { const [score, setScore] = useState(0); const [hover, setHover] = useState(false); let className = 'counter'; if (hover) { className += ' hover'; } return ( <div className={className} onPointerEnter={() => setHover(true)} onPointerLeave={() => setHover(false)} > <h1>{person} 的分数:{score}</h1> <button onClick={() => setScore(score + 1)}> 加一 </button> </div> ); }
- Initially,
isPlayerA
istrue
. So the first position containsCounter
state, and the second one is empty. - 起初
isPlayerA
的值是true
。所以第一个位置包含了Counter
的 state,而第二个位置是空的。 - When you click the “Next player” button the first position clears but the second one now contains a
Counter
. - 当你点击“下一位玩家”按钮时,第一个位置会被清空,而第二个位置现在包含了一个
Counter
。


Initial state


Clicking “next”


Clicking “next” again
Each Counter
’s state gets destroyed each time it’s removed from the DOM. This is why they reset every time you click the button.
每当 Counter
组件从 DOM 中移除时,它的 state 会被销毁。这就是每次点击按钮它们就会被重置的原因。
This solution is convenient when you only have a few independent components rendered in the same place. In this example, you only have two, so it’s not a hassle to render both separately in the JSX. 这个解决方案在你只有少数几个独立的组件渲染在相同的位置时会很方便。这个例子中只有 2 个组件,所以在 JSX 里将它们分开进行渲染并不麻烦。
方法二:使用 key 来重置 state | Option 2: Resetting state with a key
There is also another, more generic, way to reset a component’s state. 还有另一种更通用的重置组件 state 的方法。
You might have seen key
s when rendering lists. Keys aren’t just for lists! You can use keys to make React distinguish between any components. By default, React uses order within the parent (“first counter”, “second counter”) to discern between components. But keys let you tell React that this is not just a first counter, or a second counter, but a specific counter—for example, Taylor’s counter. This way, React will know Taylor’s counter wherever it appears in the tree!
你可能在 渲染列表 时见到过 key
。但 key 不只可以用于列表!你可以使用 key 来让 React 区分任何组件。默认情况下,React 使用父组件内部的顺序(“第一个计数器”、“第二个计数器”)来区分组件。但是 key 可以让你告诉 React 这不仅仅是 第一个 或者 第二个 计数器,而且还是一个特定的计数器——例如,Taylor 的 计数器。这样无论它出现在树的任何位置, React 都会知道它是 Taylor 的 计数器!
In this example, the two <Counter />
s don’t share state even though they appear in the same place in JSX:
在这个例子中,即使两个 <Counter />
会出现在 JSX 中的同一个位置,它们也不会共享 state:
import { useState } from 'react'; export default function Scoreboard() { const [isPlayerA, setIsPlayerA] = useState(true); return ( <div> {isPlayerA ? ( <Counter key="Taylor" person="Taylor" /> ) : ( <Counter key="Sarah" person="Sarah" /> )} <button onClick={() => { setIsPlayerA(!isPlayerA); }}> 下一位玩家! </button> </div> ); } function Counter({ person }) { const [score, setScore] = useState(0); const [hover, setHover] = useState(false); let className = 'counter'; if (hover) { className += ' hover'; } return ( <div className={className} onPointerEnter={() => setHover(true)} onPointerLeave={() => setHover(false)} > <h1>{person} 的分数:{score}</h1> <button onClick={() => setScore(score + 1)}> 加一 </button> </div> ); }
Switching between Taylor and Sarah does not preserve the state. This is because you gave them different key
s:
在 Taylor 和 Sarah 之间切换不会使 state 被保留下来。因为 你给他们赋了不同的 key
:
{isPlayerA ? (
<Counter key="Taylor" person="Taylor" />
) : (
<Counter key="Sarah" person="Sarah" />
)}
Specifying a key
tells React to use the key
itself as part of the position, instead of their order within the parent. This is why, even though you render them in the same place in JSX, React sees them as two different counters, and so they will never share state. Every time a counter appears on the screen, its state is created. Every time it is removed, its state is destroyed. Toggling between them resets their state over and over.
指定一个 key
能够让 React 将 key
本身而非它们在父组件中的顺序作为位置的一部分。这就是为什么尽管你用 JSX 将组件渲染在相同位置,但在 React 看来它们是两个不同的计数器。因此它们永远都不会共享 state。每当一个计数器出现在屏幕上时,它的 state 会被创建出来。每当它被移除时,它的 state 就会被销毁。在它们之间切换会一次又一次地使它们的 state 重置。
使用 key 重置表单 | Resetting a form with a key
Resetting state with a key is particularly useful when dealing with forms. 使用 key 来重置 state 在处理表单时特别有用。
In this chat app, the <Chat>
component contains the text input state:
在这个聊天应用中, <Chat>
组件包含文本输入 state:
import { useState } from 'react'; import Chat from './Chat.js'; import ContactList from './ContactList.js'; export default function Messenger() { const [to, setTo] = useState(contacts[0]); return ( <div> <ContactList contacts={contacts} selectedContact={to} onSelect={contact => setTo(contact)} /> <Chat contact={to} /> </div> ) } const contacts = [ { id: 0, name: 'Taylor', email: 'taylor@mail.com' }, { id: 1, name: 'Alice', email: 'alice@mail.com' }, { id: 2, name: 'Bob', email: 'bob@mail.com' } ];
Try entering something into the input, and then press “Alice” or “Bob” to choose a different recipient. You will notice that the input state is preserved because the <Chat>
is rendered at the same position in the tree.
尝试在输入框中输入一些内容,然后点击 “Alice” 或 “Bob” 来选择不同的收件人。你会发现因为 <Chat>
被渲染在了树的相同位置,输入框的 state 被保留下来了。
In many apps, this may be the desired behavior, but not in a chat app! You don’t want to let the user send a message they already typed to a wrong person due to an accidental click. To fix it, add a key
:
在很多应用里这可能会是大家所需要的特性,但在这个聊天应用里并不是! 你不应该让用户因为一次偶然的点击而把他们已经输入的信息发送给一个错误的人。要修复这个问题,只需给组件添加一个 key
:
<Chat key={to.id} contact={to} />
This ensures that when you select a different recipient, the Chat
component will be recreated from scratch, including any state in the tree below it. React will also re-create the DOM elements instead of reusing them.
这样确保了当你选择一个不同的收件人时, Chat
组件——包括其下方树中的任何 state——都将从头开始重新创建。 React 还将重新创建 DOM 元素,而不是复用它们。
Now switching the recipient always clears the text field: 现在切换收件人就总会清除文本字段了:
import { useState } from 'react'; import Chat from './Chat.js'; import ContactList from './ContactList.js'; export default function Messenger() { const [to, setTo] = useState(contacts[0]); return ( <div> <ContactList contacts={contacts} selectedContact={to} onSelect={contact => setTo(contact)} /> <Chat key={to.id} contact={to} /> </div> ) } const contacts = [ { id: 0, name: 'Taylor', email: 'taylor@mail.com' }, { id: 1, name: 'Alice', email: 'alice@mail.com' }, { id: 2, name: 'Bob', email: 'bob@mail.com' } ];
深入探讨
In a real chat app, you’d probably want to recover the input state when the user selects the previous recipient again. There are a few ways to keep the state “alive” for a component that’s no longer visible: 在真正的聊天应用中,你可能会想在用户再次选择前一个收件人时恢复输入 state。对于一个不可见的组件,有几种方法可以让它的 state “活下去”:
- You could render all chats instead of just the current one, but hide all the others with CSS. The chats would not get removed from the tree, so their local state would be preserved. This solution works great for simple UIs. But it can get very slow if the hidden trees are large and contain a lot of DOM nodes.
- 与其只渲染现在这一个聊天,你可以把 所有 聊天都渲染出来,但用 CSS 把其他聊天隐藏起来。这些聊天就不会从树中被移除了,所以它们的内部 state 会被保留下来。这种解决方法对于简单 UI 非常有效。但如果要隐藏的树形结构很大且包含了大量的 DOM 节点,那么性能就会变得很差。
- You could lift the state up and hold the pending message for each recipient in the parent component. This way, when the child components get removed, it doesn’t matter, because it’s the parent that keeps the important information. This is the most common solution.
- 你可以进行 状态提升 并在父组件中保存每个收件人的草稿消息。这样即使子组件被移除了也无所谓,因为保留重要信息的是父组件。这是最常见的解决方法。
- You might also use a different source in addition to React state. For example, you probably want a message draft to persist even if the user accidentally closes the page. To implement this, you could have the
Chat
component initialize its state by reading from thelocalStorage
, and save the drafts there too. - 除了 React 的 state,你也可以使用其他数据源。例如,也许你希望即使用户不小心关闭页面也可以保存一份信息草稿。要实现这一点,你可以让
Chat
组件通过读取localStorage
对其 state 进行初始化,并把草稿保存在那里。
No matter which strategy you pick, a chat with Alice is conceptually distinct from a chat with Bob, so it makes sense to give a key
to the <Chat>
tree based on the current recipient.
无论采取哪种策略,与 Alice 的聊天在概念上都不同于 与 Bob 的聊天,因此根据当前收件人为 <Chat>
树指定一个 key
是合理的。
摘要
- React keeps state for as long as the same component is rendered at the same position.
- 只要在相同位置渲染的是相同组件, React 就会保留状态。
- State is not kept in JSX tags. It’s associated with the tree position in which you put that JSX.
- state 不会被保存在 JSX 标签里。它与你在树中放置该 JSX 的位置相关联。
- You can force a subtree to reset its state by giving it a different key.
- 你可以通过为一个子树指定一个不同的 key 来重置它的 state。
- Don’t nest component definitions, or you’ll reset state by accident.
- 不要嵌套组件的定义,否则你会意外地导致 state 被重置。
第 1 个挑战 共 5 个挑战: 修复丢失的输入框文本 | Fix disappearing input text
This example shows a message when you press the button. However, pressing the button also accidentally resets the input. Why does this happen? Fix it so that pressing the button does not reset the input text. 这个例子在你按下按钮时会展示一条消息,但同时也会意外地重置输入框。为什么会发生这种情况?修复它,使按下按钮不再导致输入框文本重置。
import { useState } from 'react'; export default function App() { const [showHint, setShowHint] = useState(false); if (showHint) { return ( <div> <p><i>提示:你最喜欢的城市?</i></p> <Form /> <button onClick={() => { setShowHint(false); }}>隐藏提示</button> </div> ); } return ( <div> <Form /> <button onClick={() => { setShowHint(true); }}>显示提示</button> </div> ); } function Form() { const [text, setText] = useState(''); return ( <textarea value={text} onChange={e => setText(e.target.value)} /> ); }